The preliminary test using qualitative inquiry was done to assess the feasibility of the new design and the findings show that there was good reception from both teachers and students for both materials and delivering method. Further exploration also unveiled that phonics method did not work well and teacher found difficulties to help students to become good and independent reader, therefore they had limited reading activities in such certain materials. Colourful and pictured materials were used to help students in comprehension as well as grammar translates method (GTM). Following the handbook’s instruction, teachers used sight word (listen and read) and phonics (listen and blend) for instructional methods. The findings from exploration reveal that learning to read at SDII Al Abidin aimed to both pronunciation and comprehension skills. The last step was undertaking field test of the proposed design to determine the efficiency and affectivity of design. This then followed by developing new design for English teaching reading to improve the quality of instructional methods and instructional materials. The first step of exploration examined the current English teaching practices as well as teachers’ and students’ perspectives to these existing practices to identify the emerging problems and any potential for development. Under research and development framework, this study had undergone three steps of investigation at Al Abidin International Islamic School Surakarta. This study aims to develop the new design of English teaching reading using combined instruction of phonics and book reading program. Keywords: Scrabble game, games, teaching media, vocabulary mastery Therefore, English teachers can use scrabble as one of media in vocabulary learning for the students. In conclusion, scrabble helps the students in improving their vocabulary mastery. Related to the second research question, using scrabble helped the students to improve their vocabulary memorizing, pronouncing, and spelling elements. As a result, it can maximize the result of vocabulary learning process. Scrabble generated a positive learning environment and give motivation for the students. Scrabble gave benefits for the students in improving their vocabulary skills. The result of this study showed that the students have positive perception towards the implementation of scrabble game. The data from the observation checklist, questionnaire, and interview instruments were analyzed to gather the information based on the students’ perception by using triangulation technique. The data were gathered through doing observation, writing on the field notes, distributing the questionnaires, and interviewing the students. The first was “How is the students’ perception on the implementation of scrabble for the 10th grade students of SMA N 2 Purworejo?” and the second was “How does the use of scrabble game improve the 10th grade students’ vocabulary mastery at SMA N 2 Purworejo?” This research is a descriptive qualitative research. There were two research problems in this research. This research aims to find out the students’ perception on the implementation of scrabble and how the scrabble improves 10th grade students’ vocabulary mastery at SMA N 2 Purworejo. In this research, scrabble implemented in X-1 class of SMA N 2 Purworejo. One of the media which can be used to teach vocabulary is scrabble game. English teachers are required to teach vocabulary using media in order to make the students learn easily. Vocabulary is an important aspect in English. It is because 10th grade is a transition to the higher level from junior high school. English is one of the important subjects for senior high school students, especially 10th grade students. Using Scrabble Game to Improve the 10th Grade Students’ Vocabulary Mastery at SMA N 2 Purworejo.
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